Coverage Summary for Class: Lwjgl3Launcher (io.github.unisim.lwjgl3)

Class Class, % Method, % Branch, % Line, %
Lwjgl3Launcher 0% (0/1) 0% (0/4) 0% (0/2) 0% (0/12)


 package io.github.unisim.lwjgl3;
 
 import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
 import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
 import io.github.unisim.Main;
 
 /** Launches the desktop (LWJGL3) application. */
 public class Lwjgl3Launcher {
   public static void main(String[] args) {
     if (StartupHelper.startNewJvmIfRequired())
       return; // This handles macOS support and helps on Windows.
     createApplication();
   }
 
   private static Lwjgl3Application createApplication() {
     return new Lwjgl3Application(new Main(), getDefaultConfiguration());
   }
 
   private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
     Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
     configuration.setTitle("UniSim");
     //// Vsync limits the frames per second to what your hardware can display, and
     //// helps eliminate
     //// screen tearing. This setting doesn't always work on Linux, so the line
     //// after is a safeguard.
     configuration.useVsync(true);
     //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to
     //// try to match fractional
     //// refresh rates. The Vsync setting above should limit the actual FPS to match
     //// the monitor.
     configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
     //// If you remove the above line and set Vsync to false, you can get unlimited
     //// FPS, which can be
     //// useful for testing performance, but can also be very stressful to some
     //// hardware.
     //// You may also need to configure GPU drivers to fully disable Vsync; this can
     //// cause screen tearing.
     configuration.setWindowedMode(1280, 720);
     configuration.setWindowSizeLimits(960, 540, 9999, 9999);
     //// You can change these files; they are in lwjgl3/src/main/resources/ .
     configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
     //Lwjgl3ApplicationConfiguration.useGL30 = false;
     return configuration;
   }
 }